Women’s Esports Growth: Dedicated Leagues and Increasing Participation Rates

Prize pools nearing $3 million. Rosters under contract by top orgs. Record-setting views of global finals. The numbers tell one story of women’s competitive gaming, but the real change cuts deeper than statistics can. Major betting platforms have taken notice of this growth, with services like 1xbet download now featuring dedicated sections for women’s esports tournaments, signaling a shift in how the industry views female competitive gaming.
Building competitive ecosystems through organized leagues
Specialized competitions have created avenues that did not exist five years prior. VALORANT’s Game Changers Championship had over 464,500 peak viewers in 2024 when Shopify Rebellion took home their second world championship. The appeal of organized competition has shifted the development focus within the industry. Platforms that report competitive gaming statistics show women’s esports tournament growth to reach into figures much greater than initial estimates.
Key innovations affecting competitive opportunities:
- League divisions providing regular competition schedules
- LAN finals generating high-stakes championship moments
- Corporate sponsorships subsidizing team operations and player salaries
- Education partnerships offering scholarships and career opportunity
- Multi-title organizations investing in long-term team development
VALORANT is leading the way with nearly 24% of its tournaments being women-specific, allocating around 14% of the game’s total prize pool to these events. Mobile Legends: Bang Bang is second with 11.7% tournaments and 9% prize allocation. Counter-Strike has ESL Impact, in its seventh season now, featuring regional divisions in Europe, North America, and South America with bi-annual tournaments that lead up to international finals.
Professional teams establishing industry presence
Teams like G2 Esports, Team Liquid Brazil, and CLG Red demonstrate how investment in the long term enables competitive viability. G2 Gozen took down multiple VCT Game Changers Stage titles in 2024. Team Vitality signed Indonesia’s Bigetron Era before the MLBB Women’s Invitational at the Esports World Cup, which had a $500,000 prize money—the largest for women’s competitive gaming up to that point.
The business potential lies not in tournament outcomes. Big brands recognize female esports market opportunities as viewership statistics show engaged audience members. Twitch remains the top streaming site, but TikTok emerged as a stiff competitor in 2024, particularly for mobile gamers. YouTube held its position but lost market share as newer websites started gaining momentum.
Career development and skill enhancement
Ava “Florescent” Eugene became a pioneer as the initial player to move from Game Changers to the VALORANT Champions Tour following her move to Apeks, champions of VCT Ascension EMEA 2024. Her transfer is a realignment of competitive paradigms—what was once an orthogonal set of leagues is now a gate system to the best of competition.
Research conducted by Lero Esports Science Research Lab is filling a vital gap: fewer than 10% of women are participants in esports-related research. Logitech G partnered with research institutes to explore the performance parameters individual to female athletes since they recognized industry insight is built on well-tuned data gathering.
Regional differences and market conditions
Southeast Asia leads in viewership and participation. The 32nd Southeast Asian Games featured MLBB women’s competitions with 1,367,274 peak concurrent viewers. National pride drives engagement—whereby esports competition has medal events for nations, viewers respond with far greater viewership numbers.
Sasha “Scarlett” Hostyn remains the highest-paid female player at over $472,000 in career prize money from StarCraft II competitions. Li “Liooon” Xiaomeng took home $241,510 at Hearthstone and became the first woman to ever win a Hearthstone Global Finals. These amounts place Scarlett at rank 487 among all players—one of only two women in the top 1000 highest-paid players globally.
Infrastructure challenges and future development
Statistics indicate continued disparities. Women’s matches consisted of just over 5% of total VALORANT esports viewing time in 2024. MLBB women’s matches accounted for 1.3% of viewing time, Counter-Strike dropped to 0.2%. The difference between tournament supply and consumer demand creates challenges but also opportunities to grow.
Research by Newzoo reveals women represent 46% of international gamers, and 44% play solely on mobiles. The gap between casual engagement and competitive representation is wasted potential. Companies with mentorship programs, anti-harassment policies, and visible models on board see stronger recruitment and retention.
European initiatives through Equal Esports and ESBD drive inclusion at the grassroots with women’s-only LAN events and scholarships. Germany and Austria include regional competition constructing talent pipelines. These programs enable publisher-supported leagues with various entry points for upcoming players.
The question of the industry is how to replicate successful models at scale. VALORANT and MLBB demonstrate publisher investment in structured competition has quantifiable payoffs. Whether other games replicate similar models will determine whether recent growth represents a new sustained plateau or short-term growth contained in chosen games and markets.









